It was a nice change of pace that required using a different part of the brain than the more frenetic, standard 3D platforming that dominated the game. But one of the most interesting parts of last year's Super Mario 3D World was the bonus stages that took away that core ability, giving players control of a pudgy, waddling Captain Toad who had to use a complex series of ramps, ladders, and elevators if he wanted to gain altitude. Jumping is such a deeply ingrained part of the Mario experience that the protagonist in Donkey Kong was originally named "Jumpman" before he became the Nintendo mascot we know and love. Links: Official Website | Nintendo eShop | AmazonCan you make a good Mario game without a jump button?
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